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  1. Hey guys, I wanted to give back to the community by sharing this script that I used to make a level 11 World Event Boss in replacement of the town's Hallow's end quests.All you would have to do is add in the NPCI have tested it and it works great --[[ Summary Description: A short simple script that scripts a Custom mini-boss for low levels for the Hallow's End Event (Event ID 12) Its basically the Horseman's attack on the towns without putting out fires. Maybe Future? -------------------------------------------------------------------------------------------------------------------------------------------------------------------------- TODO: Pumpkin Adds: Derived from Kruul's LUA Script -------------------------------------------------------------------------------------------------------------------------------------------------------------------------- Spells: Cleave - 15496 - Inflicts 110% of weapon damage to an enemy and its nearest ally. Conflagration - 42380 - Sets an enemy aflame, inflicting 5% of maximum health as Fire damage every 1 sec and sending it into a state of panic for 4 sec. While the target is affected, the flames periodically scorch its nearby allies as well. ** This spell targets a random player and casts the spell ** SummonPumpkins -------------------------------------------------------------------------------------------------------------------------------------------------------------------------- Developed By: Promotion (In-Game Name) (Render1982) Credits: EmuDevs (For the API would've never have done this without it xD and all its Members for support and kindly nature!) Notes: I have put comments through out to remind myself and maybe others about what each line is. -]] local entry = 500200 -- NPC Entry local function CastCleave(eventId, dely, calls, creature) -- Cleave creature:CastSpell(creature:GetVictim(), 15496, true) end local function CastConflagration(eventId, dely, calls, creature) -- BURN THE PLAYER! if (math.random(1, 100) <= 75) then local players = creature:GetPlayersInRange() creature:CastSpell(players[math.random(1, #players)], 42380) creature:SendUnitYell("Harken, cur! Tis you I spurn! Now feel... the burn!", 0) creature:PlayDirectSound(12573) end end local function OnSpawn(event, creature) -- The Horseman Spawns creature:SendUnitYell("Prepare yourselves, the bells have tolled! Shelter your weak, your young and your old! Each of you shall pay the final sum! CRY for mercy! THE RECKONING HAS COME!", 0) creature:PlayDirectSound(11966) creature:RemoveEvents() end local function OnTargetDied(event, creature, victim) -- A player was Defeated creature:SendUnitYell("Your body lies beaten, battered and broken! Let my curse be your own, fate has spoken!", 0) creature:PlayDirectSound(11962) end local function OnEnterCombat(event, creature, target) -- Activate his Spells creature:RegisterEvent(CastCleave, 7000, 0) creature:RegisterEvent(CastConflagration, 12000, 0) -- creature:RegisterEvent(SpawnPumpkins, 15000, 1) -- Will Activate at a later time creature:SendUnitYell("It is over, your search is done! Let fate choose now, the righteous one!",0) creature:PlayDirectSound(11961) end --[[ -- Will be Activated Later local function SummonPumpkins(creature, target) local x, y, z = GetRelativePoint(math.random()*9, math.random()*math.pi*2) local pumpkin = creature:SpawnCreature(Pumpkin Entry, x, y, z, 0, 2, 300000) if (pumpkin) then pumpkin:AttackStart(target) end end local function SpawnPumpkins(event, delay, pCall, creature) SummonPumpkins(creature, creature:GetVictim()) SummonPumpkins(creature, creature:GetVictim()) SummonPumpkins(creature, creature:GetVictim()) creature:RegisterEvent(SpawnPumpkins, 45000, 0) end --]] local function OnLeaveCombat(event, creature) creature:PlayDirectSound(11965) -- Group Wiped creature:SendUnitEmote("The Horseman Cackles") -- Horseman Laughs creature:RemoveEvents() end local function OnDied(event, creature, killer) creature:SendUnitYell("This end... have I reached before. What new adventure lies in store?", 0) -- Players Were Successful creature:PlayDirectSound(11964) creature:RemoveEvents() end -- Register the Horseman's Events RegisterCreatureEvent(entry, 1, OnEnterCombat) RegisterCreatureEvent(entry, 2, OnLeaveCombat) RegisterCreatureEvent(entry, 3, OnTargetDied) RegisterCreatureEvent(entry, 4, OnDied) RegisterCreatureEvent(entry, 5, OnSpawn)Fixed Conflagration being casted without him in combat and added sound.Next Up will be the Pumpkin SolidersThanks to Foereaper for this script; credits to him. It's a bug fix to the Hallow's Eve Treats. local PumpkinTreat = { Entry = 20557, Spells = {24924, 24925, 24708, 24927}, -- Define all the pumpkin spells here } function PumpkinTreat.OnUse(event, player, item, target) local t = PumpkinTreat["Spells"] -- Shorten the subtable to t for _, v in ipairs(t) do -- Loop through the spell table to see if the player has any of the spells applied if(player:HasAura(v)) then player:RemoveAura(v) end end player:CastSpell(player, t[math.random(#t)], true) -- Cast random spell on the player end RegisterItemEvent(PumpkinTreat.Entry, 2, PumpkinTreat.OnUse) Credits: Render1982
  2. Hello,This is my second script, this time a buff command.You can always change the commandand what you say when you used the buff.Script: If you have any tips or suggestions how I can make this script better, just post them.Thanks for reading.Kind regards, Tunes.
  3. Hello,I wanna make more things in Lua.But I don't know what kind of things.Do someone of you got a idea?It have to do with WoW/ArcEmu.Thanks for help.Kind regards,Tunes.
  4. Hey guys, Michael here. Just wanting to ask any and everyone what they would like me to make. Anything and everything I make will be from scratch. I will completely 100% re-do a script of your choice, if you'd like... Or completly make an entirely new one.Format to Request:IF A BOSS: IF A GOSSIP: Take advantage of it, It's free for now. Want to show your appreciation for this service? Say thanks or donate using the button above!

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