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AzerothCore is a core based upon SunwellCore which is based upon TrinityCore. I'll quickly talk about why custom server developers should use it, especially people with new gameplay ideas as it's often the case on modcraft. Sorry if it's not well structured or if it's lacking information. Advantages over TrinityCore Better for players It has been mainly worked on by private server developers unlike TrinityCore (many devs there aren't interested by making playable private servers at all). Almost everybody who contributed to AzerothCore runs his own small public server at the moment, so they want as few bugs as possible for their players. The two developers behind SunwellCore had a server with 3000 players online in January 2016 when they released their code and shut down their server. The two founders of AzerothCore also worked on their own small private (but public) server. It translates into a more polished experience for players, less bugs (look at the SunwellCore features), less complaints and a top notch stability. The database is included in the repo (with working dungeons and raids for example). Custom modules The core makes use of custom modules which allows us to plug them in and out easily, and which doesn't require us to modify the core files. It also means we can keep pulling the git changes from the main repository if we only work with modules. Extras features A better configuration file system which allows us to use a tiny configuration file for better readability and maintenance. A (very) new feature allowing people to disable some unneeded features to increase the performances. A script to easily merge all new SQL updates into one without worrying much. Several custom modules available (such as a Transmogrification module). Based on TrinityCore, so many things are compatible with AzerothCore or require minimum modifications. Sunwell team provided custom addons (raid browser and arena spectator) to use as well which should work very well on AzerothCore. For now, there is no need to extract the client data, it's available as a direct download. Comparison Just found this on google right now : old comparison between trinitycore and azerothcore. Philosophy The goal is to have a playable server, and to favour custom creation. This is an explanation of the long term goals of AzerothCore from the founder : https://community.trinitycore.org/topic/12792-can-someone-explain-sunwellcore/ Links https://discord.gg/PaqQRkd - The main place to talk, come ! http://azerothcore.org/ https://github.com/azerothcore/azerothcore-wotlk
Good evening, I want to give you a short presentation of our Server: The Server is still in a development stage and is built by a small group of 8 people. At the moment we are recruiting testers who want to test the gear and PvP. Since the Server is still in development it is run through a home network. The website is still under construction too, but since we build up a whole new website it will take some time to build it up. At the moment only the registration page is online and runs through a simple No-IP address. Technical details ( AT THE MOMENT it runs on a own PC, but before we launch we will change to a stable Server ) - 32 GB RAM - 8 Core AMD Processor, 3,6GHz - Samsung EVO SSD for the server - 100K Internet connection A Qualified Root Server when we Launch! The Server: - WoW 3.3.5a - Level 150 Funserver - 140 Talents - 2 Skill trees and no "skill everything" - 1500 Custom Items, NPCs and Quests ( raising daily ) - A Big Custom City as Mall! - A Self Created full new World ( One Smaller One ( Big as 1x Hijal ) and a Bigger One ( Big as 3x Hijal ) - Balanced Crit / Dodge / parry rate - scripted bosses - 5 Tier Sets with own Areas, Quests and Bosses - NO! Donor Gear or STH Like that! We dont want that money rules the Server and PVP. - Huge Mall with Everything you need - World Bosses and secret Bosses - Balanced PVP What we are Creating: - A Full Storyline for each Custom Area we create - Hidden and cool Bosses for Group Quests and Skill Testing - A Custom FFA PVP Area - A Full Custom PVP Battleground! - Guildhouses on each Map - Purchable with the Ingame Tokens! - Spawn Teleporter, Skill Trainers, Proffession etc etc in your own Guild House! Buy the Item for the Teleporter and spawn him! - A Full Custom scripted Raid Boss after the First 5 Gear Sets - If a Area Boss is killed the Portal for the new AREA will spawn for ALL Players Main Idea of the Server: Our main target is to build up 100 custom stages. We are using Noggit as Editing tool, for more Information about this ask one of the admins. After you made it through the first 5 gear sets, you will get access to stage 1. To get access to the next stage, a group of people will have to finish the story and kill the boss of the stage. This boss will drop the key to unlock the next stage for every other player. At the moment, there is a mall for the first Gear and in every stage there will be a city with a mall with new equipment and Quests. We are Recruiting: - World Builders 1 / 2 ( Creating and Spawning NPCS, World Bosses etc. ) - SQL Creators 2 / 3 ( Create custom Items, Quests and Storylines ) - Lua Scripters 0 / 1 ( Script our Npcs ) - Gamemasters 2 / 4 ( Play on Our Server and Support the Online Players ) - Beta Testers 79 / 150 ( Test all our custom Content, Gear Sets and PVP! ) For your Applications, add me in Skype: kyle.nolte! Register here: http://d1mens.no-ip.biz:8080/ Realmlist: set realmlist d1mens.no-ip.biz Because of the custom content you will need an custom patch. I will send it to you via Skype. Skype : kyle.nolte Or, you are downloading it from here: https://mega.co.nz/#!LEBHjZJA!1-ZggkpAiMwgaTukiLbn7ZiQKiwX9hLLnnv_2ln31lc Put the Patch here: Your-WoW-Folder\Data Who supports us in this early state of the server will later get an VIP status with several benefits. Everything shown here is already INGAME: We look forward to your participation FYI: We are running the BETA!!! from Home Network, when we launch the Server we will change to a REAL HOST! Hope its clear now!