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  1. Hello members of LordCraft, here are retail splash screens for Interlude Clients. A lot of servers using custom splash screens, if you don't want to see them and you want to have the retail splashes here you are. Download: [hide] [/hide]
  2. Hello members of LordCraft, here is a tutorial about editing html windows for High Five Lineage 2 Client. Basics: <html><body>Content of the page</body></html> I don't think it's ever required, but i always add that so i am not sure. ► NoScrollBar Default: No Scroll Bar:No Scroll Bar: <html noscrollbar> ► Title <title>Text</text> ► BR (aka spaces) Text Line 1<br1> Text Line 2<br> Text Line 3 Changing Text ► You can change the color <font color="882323">Red Text</font> Number 882323 is Html Color Code, you can use this web to get them: http://html-color-codes.info/ ► You can change the font <font name="hs16">Big Text</font> List of all possible fonts in H5: ► You can change both <font name="__SystemEditBoxFont" color="666666">Text</font> Buttons and Action: ► Normal Bypass <a action="bypass -h npc_%objectId%_Chat 1">Normal</a> <font color="b31a1a"><a action="bypass -h npc_%objectId%_Chat 1">Colored</a></font> ► Bypass to Website <a action="url !2265">Go to Web</a> Note: 2265 is Id in sysstring-e.dat containing Web Page that will open. Just Ids 2265, 2266 and 2267 are available ► Buttons <button value="Button Name" action="bypass -h npc_%objectId%_Chat 1" width=100 height=30 back="L2UI_CT1.Button_DF_Down" fore="L2UI_CT1.Button_DF"> fore - Image of the button that shows up when mouse cursor is away back - Image that shows when player clicks on the button What about image that shows when cursor is on image, but it's not clicked? Game Client is taking content of fore and adds "_over" at the end. For example "L2UI_CT1.Button_DF_Over". It's NOT possible to change that path. Adding "over="blabla"" will not work. Simple Image: <img src="L2UI_CH3.map_Moon" width=32 height=32> Tables: <table width=300> <tr> <td width=100> Text 1 </td> <td width=100> Text 2 </td> <td width=100> Text 3 </td> </tr> <tr> <td width=100> Text 4 </td> <td width=100> Text 5 </td> <td width=100> Text 6 </td> </tr> </table> <tr> - New Line <td> - New Column ► Sizes Width Fixwidth - Simple text will not resize the table in width Height ► Bgcolor(uses Html Color Code) <table bgcolor=b31a1a> <tr> <td> Some text </td> </tr> </table> ► Background(uses image from the Game Client) <table cellspacing=0 cellpadding=0 background="icon.skill0226"> <tr> <td> <button value="" action="bypass -h npc_%objectId%_Chat 1" width=34 height=34 back="L2UI_CH3.menu_outline_Down" fore="L2UI_CH3.menu_outline"> </td> </tr> </table> ► Align <td width=100 align=right> Text 1 </td> <td width=100 align=left> Text 2 </td> <td width=100> <center> Text 3 </center> </td> ► Cellspacing(it is set to "2" by default) <table cellspacing=10 bgcolor=ffffff> ► Cellpadding(it is set to "1" by default) <table cellpadding=10 bgcolor=ffffff> ► Border("0" by default) <table border=3> Window Sizes: ► NpcHtmlWindow width=294 height=359 ► Community Board Size without <br> at the beginning: width=773 height=506 Note: Always 10 first pixels of Community Board Height are hidden. <br> will lower everything by 9 pixels, so you should always use it at the beginning of the Community Board Html. Size with <br> at the beginning: width=773 height=496 ► Tutorial Window width=294 height=316 - Example: <table border=0 cellpadding=0 cellspacing=0 width=294 height=359 background="L2UI_CH3.refinewnd_back_Pattern"> <tr> <td height=359> <br> <br> <center> Some Text </center> </td> </tr> </table> Useful Features: ► Combobox <edit width=80 var="comboList" list="Choice 1;Choice 2;Choice 3"> ► Edit(You can't press enter on it, to skip to new line) <edit width=80 var="comboList" list="Choice 1;Choice 2;Choice 3"> <edit width=80 var="editName2" type="password"> <edit width=80 var="editName3" type="number"> ► Multiedit(Scrollbar Up and Down arrows are always present) <multiedit width=80 height=80 var="multiEditName"> - What is var="multiEditName" for? So you can use it in bypass, example: <a action="bypass -h npc_%objectId%_PetitionContentBypass $multiEditName">Send Petition</a> $multiEditName will be replaced by content of the Multiedit(same for Edit, Combobox) Nice Examples: <button value="" action="bypass -h npc_%objectId%_Chat 1" width=32 height=32 back="L2UI_CT1.MiniMap_DF_PlusBtn_Red_Down" fore="L2UI_CT1.MiniMap_DF_PlusBtn_Red"> <table border=0 cellspacing=0 cellpadding=0 width=32 height=32 background="icon.accessary_phoenixs_ring_i00"><tr><td> <table cellspacing=0 cellpadding=0 width=34 height=34 background="L2UI.item_click"> <tr><td><br></td><td height=16><br></td></tr> <tr> <td width=16><br></td> <td width=18> <table height=17 cellspacing=0 cellpadding=0 background="L2UI_CT1.Windows_DF_TooltipBG"> <tr> <td height=17 width=17 align=center> <font color="FFFFFF">A</font> </td> </tr> </table> </td></tr></table></td></tr></table> <table cellspacing=0 cellpadding=0 width=130 height=124 background="L2UI_CH3.refinegrade2_03"> <tr> <td width=170 align=center> <img src="icon.skill5762" width=32 height=32> </td> </tr> </table> <button value="" action="bypass -h npc_%objectId%_Chat 1" width=15 height=15 back="L2UI.CheckBox_checked" fore="L2UI.CheckBox_checked"> <button value="" action="bypass -h npc_%objectId%_Chat 1" width=15 height=15 back="L2UI.CheckBox" fore="L2UI.CheckBox"> <table cellspacing=0 cellpadding=0 width=250 height=50 background="L2UI_CT1.Windows_DF_Drawer_Bg"> <tr> <td width=8><br></td> <td width=35> <table cellspacing=0 cellpadding=0><tr> <td height=14><br></td> </tr><tr> <td height=36> <img src="icon.skill0268" width=32 height=32> </td> </tr></table> </td> <td width=159> <table cellspacing=4 cellpadding=0 width=159> <tr> <td height=20> <font name="hs16" color="B71800">Song of Wind</font> </td> </tr> <tr> <td height=20> <font color="C15D15">Speed + 20</font> </td> </tr> </table> </td> <td width=35> <table cellspacing=0 cellpadding=0><tr> <td height=14><br></td> </tr><tr> <td height=36> <button value="" action="bypass -h npc_%objectId%_Chat 1" width=33 height=32 back="L2UI_CH3.PremiumItemBtn" fore="L2UI_CH3.PremiumItemBtn"> </td> </tr></table> </td> <td width=8> <br> </td> </tr> </table> Edit Box that cannot be edited: <table> <tr><td> <table height=21> <tr><td width=40> Fee: </td></tr> </table> </td><td> <table width=125 height=21 background="L2UI_CT1.CharacterPassword_DF_EditBox"> <tr> <td fixwidth=121 align=right> 123 </td><td width=4> <br1> </td></tr> </table> </td></tr> </table> My Clan Crest:<br1> <table cellpadding=0 cellspacing=0 width=16 height=16 background="Crest.crest_%serverId%_%clanCrestId%"> <tr> <td width=16 height=4> <img src="L2.NonEdistingImage" width=16 height=5>//For getting non Transparent Black Color </td> </tr><tr> <td width=16 height=12> <br> </td> </tr> </table> Note: %serverId% and %clanCrestId% should be replaced in Java Files by real values. Server Id will be most likely 1, Clan Crest can be 2033832109 for example Download H5 Icons: [hide] [/hide] Credits for the tutorial: vampir
  3. Hello members of LordCraft, here is a tutorial on how to create your own icon and how to import it. First of all we gonna need some programs. 1st) Adobe Photoshop (Download Here) 2nd) An encrypter and UnrealED (Download Here) 3rd) Encdec Program (Download Here) 1st Chapter - The Photoshop You have to open photoshop and create a 32x32 page. After that you can create your own icon or use a ready one. Save it as .tga . 2nd Chapter - Encrypting Open UnrealED. Create New Texture as the images below. Set the name. Import you .tga file and make compression DXT1. Then Save it in your desktop as .utx . Then you must encrypt the file like the images below, otherwise you will get an error from l2. After encrypting the result will be enc-GuideIcon.utx , just delete GuideIcon.utx and rename enc-GuideIcon.utx to GuideIcon.utx . Have a look for the update at the end. Without it you won't be able to encrypt it. 3nd Chapter - Importing Replace the icon in etcitemgrp.dat (because in our case it was an enchant scroll). Save & encrypt as 413 and you are ready. Images: Credits for the tutorial: iAndre
  4. Hello Members of LordCraft, here is a custom NPC Template for Interlude. Image Preview: Download: [hide] [/hide] Credits: TheVainglorious
  5. Hello members of LordCraft, here is a tutorial on how to Restore The Scan Model. Credits for the tutorial: ◄√i®uS►
  6. Hello members of LordCraft, here is a video tutorial on Repackaging Icon.utx And The Creation Of His New Pack. Credits for the tutorial: ◄√i®uS►
  7. Can anyone give me all the WoW client language locale folder names like enUS, enGB, etc. I need them to get Realmlist changer working within the launcher +rep to anyone able to answer me with constructive feedback!
  8. Hello members of LordCraft, here is a custom NPC Template for Interlude Client made my SHEV. Video Preview: Download: [hide] [/hide] Passowrd: bySHEV Credits: SHEV

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