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Why every server fails - Part 1 The general situation 2-The general situation.html What is this about ? Introduction Only an infinitesimal part of the private servers succeeds. There were dozens, and certainly hundreds of servers which closed while they were looking very professional and had everything most people think would be enough (a website, a forum, a launcher, a different concept, a custom zone, a custom BG, an alpha, a beta etc…). Many people praised them but they closed few weeks/months after release. Even servers with a team of skilled developers almost invariably fail. Failure is so common that 50 players online simultaneously is considered a big amount of players by most server makers. Players do not agree. And they are right. Qualified developers look numerous but it's not really the case. And you might think everybody involved in the private server creation knows this, but they ignore it. The scene looks active but the results are extremely poor. And here are some of the reasons we don't see much good servers. To get an idea of what it is about, here is the table of content : Section 1: The servers Section 2: The lack of knowledge 2.1: Nobody knows why a server becomes popular or not 2.1.1: Every project fails, did you know it ? 2.1.2: Not even the veterans/pros know 2.2: The developers 2.2.1: They are young 2.2.2: They are few 2.2.3: They can’t make much 2.2.4: What are the good developers doing ? 2.2.5: Owners-developers 2.3: To each its own field 2.4: Communitarianism 2.5: Past knowledge belongs to the past 2.6: Speaking unwisely 1 The servers You certainly already figured it out, only an infinitesimal part of the private servers succeeds. There were dozens, and certainly hundreds of servers which closed while they were looking very professional and had everything most people think would be enough (a website, a forum, a launcher, a concept, a custom zone, a custom BG, an alpha, a beta etc…). Many people praised them but they closed few weeks/months after release. Even servers with a team of skilled developers almost invariably fail. Failure is so common that 50 players online simultaneously is considered a decent/big amount of players by most server makers. Players do not agree. And they are right. There are either huge servers with several thousands of players online like Nostalrius, Warmane, WOW Circle, Rising-Gods, FireStorms etc... or tiny servers with less than 50 players online. Of course, there are some servers in between but it may be as rare as the huge servers. You can compare this to the real world economy where 1% of the population owns almost 50% of the total wealth and the rest is divided between the 99% other part of the population. But in this case, huge servers (the 1%) hold more than 50% of the players. 2 The lack of knowledge Most people involved in the making of private servers are not aware of what happens elsewhere in the private servers scene. It’s even more observable within foreign communities where they don’t have a clue what is happening in the international communities. Server makers are usually focused on their work, and they don’t know which servers open and close, which servers succeed or not, and simply put, they lack a lot of essential knowledge. Though, they certainly think they know enough about the subject (and that’s why they fail). 2.1 Nobody knows why a server becomes popular or not Nearly all the protagonists involved in the WOW emulation don’t have a clue as to why a server attracts players or not. The numbers speak for themselves. It goes from the players (another example here), to the administrators, including the developers, the GMs etc... 2.1.1 Every project fails, did you know it ? A large chunk of the developers/owners are not even aware of this. They don’t know that the vast majority of servers are never released or never successful. How possible ? Ask them. If they knew, they would not waste so much time with these projects. The most obvious explanation is that they think a quality work (= source code) automatically brings success and they don’t bother doing anything else than strengthening their skills or developing their server. Developers always have high hopes, but that’s very naive considering almost every project fails. 2.1.2 Not even the veterans/pros know Veterans are not spared by this curse. They may know some essential things, but apparently that’s not enough. After seeing the demise of so many servers during their “career”, they usually have a clear idea of what makes a great server or not. Until they try it out themselves and join the long list of those who didn’t make it. “Pros” are usually those with a reputation on the forums, even if there are also more quiet veterans, who worked on successful servers, who are not present on these boards. “Pros” are generally known for their past or recent contributions (which can’t be denied), their previous successes in the emulation (usually dating back several years) and are (sadly) considered as truth speakers. Check this document for more infos. 2.2 The developers For a private server, recruiting a competent developer is a feat in itself. 2.2.1 They are young […] Full text It's a bit too long to post the entire text here, and I already formatted it on my website (in two versions, one is dark and the other one is brighter and mobile friendly) in order to avoid doing it again here, so if you're interested in reading more, check these links : 2-The general situation.html Note
Hello Lordcraft, I wrote a lot of documents about the WOW private server scene recently and it's time to show it to as many people as possible. It speaks of the actual situation and what happens within WOW emulation, why everybody is failing etc... Links and content removed for the moment. I will make them easier to read.