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Found 2 results

  1. I will let the video speak for itself. Really cool concept, i have been playing for 2 days and i love it :). An idea for the next project you try?
  2. Psyancy

    All Stats

    Stats <add val='50' order='0x40' stat='DEX'/> <add val='30' order='0x40' stat='STR'/> <mul val='1.50' order='0x30' stat='pAtkSpd'/> <mul val='1.50' order='0x20' stat='mAtk'/> <mul val='1.40' order='0x20' stat='maxHp'/> <mul val='1.25' order='0x40' stat='rCrit'/> <add val="98" order="0x40" stat='runSpd'/> <mul val='1.50' order='0x20' stat='mDef'/> <mul val='1.50' order='0x20' stat='pAtk'/> <add val='30' order='0x40' stat='MEN'/> <add val='30' order='0x40' stat='WIT'/> <add val='30' order='0x40' stat='INT'/> <mul val='1.50' order='0x20' stat='mAtkSpd'/> <add val='80' order='0x40' stat='rEvas'/> <mul val='1.80' order='0x20' stat='maxMp'/> <add val='5' order='0x40' stat='CON'/> <add val='15' order='0x40' stat='reflectDam'/> <mul val='1.80' order='0x30' stat='stunVuln'/> <mul val='1.80' order='0x30' stat='rootVuln'/> <mul val='1.80' order='0x30' stat='sleepVuln'/> <mul val='1.80' order='0x40' stat='bleedVuln'/> <mul val='1.50' order='0x20' stat='pDef'/> <mul val='1.20' order='0x40' stat='paralyzeVuln'/> <mul val='1.20' order='0x40' stat='derangementVuln'/> <add val='15' order='0x40' stat='accCombat'/> Values 2.0 +100% 1.90 +90% 1.80 +80% 1.70 +70% 1.60 +60% 1.50 +50% 1.40 +40% 1.30 +30% 1.20 +20% 1.10 +10% 1.0 0% 0.90 -10% 0.80 -20% 0.70 -30% 0.60 -40% 0.50 -50% 0.40 -60% 0.30 -70% 0.20 -80% 0.10 -90% 0.0 -100% Hp/Cp/Mp Maximum HP - maxHp Maximum CP - maxCp Maximum MP - maxMp HP Regeneration - regHp CP Regeneration - regCp MP Regeneration - regMp Heal Effectivness - gainHp Heal Proficiency - giveHp Heal Bonus - bonusHp Attack & Defence Power Defence - pDef Magic Defence - mDef Power Attack - pAtk Magic Attack - mAtk (Power) Attack Speed - pAtkSpd (Magic) Attack Speed - mAtkSpd Magic Reuse - mReuse (how fast spells becomes ready to reuse) Shield Defence - sDef Shield Defence Angle - shieldDefAngle Critical Damage - cAtk Critical Damage(add) - cAtkAdd PvP Bonus Physical Damage - pvpPhysDmg Magical Damage - pvpMagicalDmg Physical Skill Dmg. - pvpPhysSkillsDmg Atk. & Def. rates Evasion - rEvas Power Skill Evasion - pSkillEvas Shield Rate - rShld Critical Rate - rCrit Blow Rate - blowRate Lethal Rate - lethalRate Magic Critical Rate - mCritRate (mCrit doesn't work!!) EXP,SP Rate - rExp Cancel attacks - cancel Accuracy and Range Accuracy - accCombat Attack Range - pAtkRange (for fighters) Attack Range - mAtkRange (for mages) Attack Angle - pAtkAngle (for fighters) Attack Count Max - atkCountMax (example:if you use pole you can attack more monster than normal) Attack Reuse - atkReuse (make bows hit simple hits way slower and will not affect skills) Speed Run Speed - runSpd Walk Speed - walkSpd PLAYER-ONLY Stats STR - STR (Physical power,physical skill's crit rate) DEX - DEX (Atk. spd., physical skill spd, accuracy, evasion, critical hit rate, dagger skill'z success (such as deadly dlow), shield block rate and run spd) WIT - WIT (Magic critical rate, casting spd, resistance to hold, curses (such as HP regeneration,decreased HP recovery rate, skill re-use time, and decreased effect of heals). INT - INT (magic dmg) MEN - MEN (magic defense,max Mp, mp recovery speed, poison resistance, poison resist., concentration) Resistances, vulnerability Aggression - aggressionVuln Bleed - bleedVuln Poison - poisonVuln Stun - stunVuln Paralyze - paralyzeVuln Hold,Root,ETC. - rootVuln Sleep - sleepVuln Confusion -confusionVuln Movement - movementVuln fire - fireVuln wind - windVuln water - waterVuln earth - earthVuln holy - holyVuln dark - darkVuln cancel - cancelVuln (resist. for cancel skills) debuff - debuffVuln Critical - critVuln (resistence to Crit dmg.) Weapon resist noneWpnVuln - Shields swordWpnVuln bluntWpnVuln daggerWpnVuln bowWpnVuln crossbowWpnVuln poleWpnVuln etcWpnVuln fistWpnVuln dualWpnVuln dualFistWpnVuln bigSwordWpnVuln Reflects Reflect Damage Percent - reflectDam Absorbs Damage Percent - absorbDam Transfer Damage Percent - transDam Reflect Skill Magic - reflectSkillMagic Reflect Skill Physical - reflectSkillPhysic ExSkillz Inv. Limit - inventoryLimit WH. Limit - whLimit Freight L. - FreightLimit Private Sell L. - PrivateSellLimit Private Buy L. - PrivateBuyLimit Rec. Dwarf L. - DwarfRecipeLimit Rec. Common L. - CommonRecipeLimit Consume Rates Phys. Mp. Consume Rate - PhysicalMpConsumeRate Magical Mp. Consume Rate - MagicalMpConsumeRate Dance Mp. Consume Rate - DanceMpConsumeRate Hp. Consume Rate - HpConsumeRate Mp. Consume - MpConsume Soulshot count - soulShotCount Skill mastery Skill mastery - skillMastery Other Breath - breath (more time you can swim in water) ORDERS 0x08 - to set 0x10 - to add/sub (weapon, armor, jewelery) & (STR, CON, DEX, INT, WIT ,MEN) 0x20 - don't use it (used by hard coded formulas) 0x30 - to mul/div (masteries, buffs, debuffs, SA's, Armors_bonus) 0x40 - to add/sub (masteries, buffs, debuffs, SA's) 0x50,0x60 - not need Credits for the Guide: Enrοd
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