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Found 5 results

  1. Hello members of LordCraft, here is a guide on how to add Java codes in eclipse. Part 1 (Add Multifunction Zone) Part 2 (Add Multifunction Zone) Credits: WolfGiaS3na
  2. Hello members of LordCraft, here is a tutorial about Compile Server,Set Up,Add Customs and Make Online with video. Part 1: Compile pack https://www.youtube.com/watch?v=RNjQ9z_IOA0#ws Part 2: Setup Server https://www.youtube.com/watch?v=zLV6RPFQw5o#ws Part 3: Login-Admin https://www.youtube.com/watch?v=hyyMAByTxRQ#ws Credits: WolfGiaS3na
  3. In this guide I will explain step by step how you can check, remove and create your zone. Happy reading Chapter I - Checking the type of zone (aCis case) The easiest way to find out the type of zone is to use admin command //zone_check, accessible also from admin panel, //admin -> server -> zone check. The output Chapter II - Removing the type of zone Now, when you know the type(s) of the zone (look above) and you want to remove it, go to the corresponding file (all zones are stored inside /data/xml/zones/). For instance, if you want to remove the peace zone, let's say from Primeval Island, you open the PeaceZone.xml and you search for the record. They are mostly commented <!-- xxx -->, so it's not gonna be hard as you think. <zone type="PeaceZone" shape="NPoly" minZ="-4792" maxZ="208"><!-- primeval_peace2 --> <node X="4850" Y="-4736" /> <node X="7294" Y="-4712" /> <node X="8529" Y="-820" /> <node X="3615" Y="-737" /> </zone> Simply remove that part of the code, save and voila. The beach is no longer a peaceful zone. Slap some asses Chapter III - Types of zones First of all, in order to create new zone, you must know possible shapes. From l2jwiki Cuboid Zones: ------------- Require 2 nodes (vertices), in order to make a Square, for example: O . . . . . . . . . . . . . . O O = Node (vertice) NPoly Zones: ------------ Require 3 or more nodes (vertices), in order to make a Polygon or another geometrical model, for example: O / \ / \ / \ O - - - O O = Node (vertice) Cylinder Zones: --------------- Require 1 node (vertice) and radius, in order to make a Cylinder. * * * * * * * * * * * * * * * * O * * * * * * * * * * * * * * * * O = Node (vertice) * = Radius Chapter IV - Creating the new zone Cuboid Cuboid requires only 2 nodes as it's said on the image above. You must get only 2 nodes/vertices (by typing /loc ingame) and another two will be generated automatically. How? It's simple, when the two lines cross each other, the node is generated. Good example of the cuboid shape are Arenas. You get two opposite corners and done. <zone type="ArenaZone" shape="Cuboid" minZ="-3596" maxZ="0"><!-- dion_monster_pvp --> <node X="11947" Y="183019" /> <node X="12943" Y="184010" /> <spawn X="12312" Y="182752" Z="-3558" /> </zone> NPoly With help of NPoly, you can create any shape you imagine, there are no restrictions, but ofc.. You must create it with your "head", no crossing lines and similar crap Most of the zones uses NPoly, here is an example <zone type="JailZone" shape="NPoly" minZ="-2992" maxZ="-2792"> <!-- gm_prison --> <node X="-116390" Y="-251581" /> <node X="-112756" Y="-251617" /> <node X="-112720" Y="-248199" /> <node X="-116354" Y="-248217" /> </zone> Cylinder Cylinder requires only one, central point. You declare it's radius with rad="XX". Take the middle point, and simply rush forward, stop in place you want and compare the Y value, that would be your radius. - Image. <zone type="ArenaZone" shape="Cylinder" minZ="-2320" maxZ="-2120" rad="700"> <!-- hot springs circle --> <node X="151555" Y="-127082" /> </zone> When you decided which shape to use and you have the coords, don't forget the set/change it's type (in case you simply c/p another zone structure). If your new custom zone is called FlagZone, then you must declate it under type=" " <zone type="FlagZone" Basically, you can put the zone code to any file you wish, but the best way to keep things organized it to create a new file, in that case, FlagZone.xml - you can copy any existing file, rename it, remove all <zone> records and paste there yours. That way you know where to search if you want to add more zones or remove, extend or whatever. These are the available shapes. X and Y is obvious, now you wonder what should be the Z value. Well, basically Z value depends of the territory shape, if it's plat or bumpy, are there mountains or not. If it's plat, more or less, you should be fine with +-100 from the basic value generated from /loc. You can add bigger to be 100% sure that when someone ride the strider, fly with wyvern, will not leave your zone. When you are done with creating the zone, now it's time to see if it's working. Launch the server, go to the new zone and type //zone_check, else go to admin panel -> server -> zone check (chapter 1 screen). In case it's your custom zone, you can press Visualize All to see the shape. The result will be dropped adena on the ground, as you could notice on the screenshot above. Credits for the Guide: SweeTs
  4. Hello members of LordCraft, here is a tutorial on how to add custom items to your Interlude server! NOTE: The way to add custom items to your server is the same for all clients the only difference is the file editor version. You can find File Editors here. Let's start. 1. Download your items you want to add. (For example let's say Dynasty Armors) 2. Inside your custom items folder you downloaded you will find Client Side and Server Side files. 3. First open Client Side (or if you don't find Client Side and Server Side folders open the system folder). You will find inside armorgrp and itemname-e txt files. 4. Open File Editor, Click Open and go to your C:/Lineage II/System folder (or where you've installed Lineage 2 or you have your server patch placed). 5. Now open armorgrp.dat file and armorgrp txt from your downloaded files. 6. Now copy the lines from armorgrp txt file and go to the last line @ your File Editor and paste them 7. Now click Save and encrypt, click on 413 Version and Ok. 8. Now open itemname-e.dat on your File Editor and itemname-e txt on your downloaded files and follow the same steps with armorgrp. 9. Now copy and paste the folders Systextures and Animations to your Server Patch or inside your Lineage II Folder. 10. Now open Server Side Folder you will find 2 folders inside SQL and Armor (or Server/data/stats/armor) 11. Now copy the .xml file inside armor folder and go to your Server files (Gameserver/data/stats/armor) and paste your .xml file inside. 12. Now open Navicat go to your database, right click and select Execute SQL File option, go to your downloaded files (Server Side/SQL folder) and select the SQL file and click Start, when execute finish click Close and you're ready! And now you successfully added your custom items to your server. Credits for the Guide: TehNeRD (Me )
  5. This tutorial will teach you how to add a background image to the header in the default IPS 4.x.x theme, as shown below. BEFORE: AFTER: 1. To begin, log into your ACP and browse to Customization > Themes. Click the arrow to the right of your theme and select Manage Resources. Click the + Add Resource button at the top right. 2. Change the location from admin to global and use the Choose single file... button to upload your background image. This tutorial uses header.jpg as the file name, however you are welcome to use whatever name you like. Press Save. 3. You will be taken back to the resources page. Use the Search: Name field at the top right to search for your file name (header.jpg). Under the Template tag column, you'll see your resource code which allows you to reference that image in your css and HTML. We'll need this code in the next step: {resource="header.jpg" app="core" location="global"} 4. Go to Customization > Themes > Edit HTML and CSS. Click the CSS tab and choose custom.css. Paste the following code: @media screen and (min-width:980px){ #ipsLayout_header header{ background-image: url('{resource="header.jpg" app="core" location="global"}'); background-size: cover; background-position: 50% 0%; background-repeat: no-repeat; } #elSearchNavContainer{ background: rgba(0,0,0,0.5); } } The first line, starting with @media restricts the css to desktops and laptops. The background image will not be shown for tablets or mobiles (which is ideal for loading times). If you wish to show the image on all devices, remove the top line, and the } in the very last line. background-image simply defines our image URL, using the template tag from step 3. background-size defines if the image should be stretched to occupy the entire space of the header. Remove this line if you don't want the image to use it's natural image size background-position defines the position of the image (centered horiztontally, positioned at the top vertically). background-repeat defines how the image should be repeated (no-repeat, repeat, repeat-x, repeat-y) For an added effect, the background of the navigation bar has been changed to a semi-transparent black, which allows your background image to show beneath it. You are welcome to remove that code if you wish since it may not look correct for all images. Done! Credits for the Guide: Beaker
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