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Luka

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Luka last won the day on October 13 2018

Luka had the most liked content!

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About Luka

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  • Gender
    Robot
  • Interests
    Main Interests: Knowledge, Programming, Psychology, Literature, Mythology, Occultism, Alchemy, Vampires, Gothic, Korean Culture
    Entertainment: Gaming, Movies, TV-Shows, Anime, Music, Socializing

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    Luka#0666

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  1. A good deal for Mixer as well. A high percentage of the viewers will get used to being a subscriber so they'll most likely re-sub once the two months run out.
  2. I'm guessing it's around $10m a year with a 2-3 year contract. This is already a huge success for Mixer, as Ninjas inactive stream on Mixer has 27k viewers at the moment. Not only that, a lot of new streamers will surely make the switch to Mixer, since it's a lot easier to start off on an unused platform, than an already established one with popular faces. The announcement Ninja made shook Twitch so hard that they removed his Verified role after an hour of the YT video being released. Well played Bill Gates, well played.
  3. Luka

    I have an idea...

    It's not really something that could be built "really fast". The basis of the system, probably, however, spell scaling, restrictions to certain spell combinations etc. would take weeks if not months of testing and modifying. This would both be a pricey and a time-consuming task. There are a couple of classless servers out there, Ascension being the most popular one, Waloria (Which unfortunately shut down) and ReforgeCraft to name a few. You could look into how they implemented these systems and try to recreate your own version.
  4. The user asked for a way to lock talents until a player reaches level 71. I assumed they meant locking them like they are currently locked for level 10. If the user just generally doesn't want players to have access to spending their talent points until they reach level 71, regardless of how it's done, Syke's solution works just fine.
  5. This is related to the talent point gains based on level rather than the actual unlocking of talent points. The method has since been restructured and now goes by the name void Player::InitTalentForLevel() Disabling the talent point gains per level should be as simple as changing the if statement here from 10 to 71, // talents base at level diff (talents = level - 9 but some can be used already) if (level < 10) However, removing the players ability to open the talent window until they hit level 71 will require client edits, somewhere in Interface\FrameXML\Constants.lua to be more precise, according to the interface files shared here https://github.com/tomrus88/BlizzardInterfaceCode/blob/master/Interface/FrameXML/Constants.lua#L207 (These are MOP+ interface files as they require level 15 in order to gain the first talent point.) Creating a custom patch containing an edited version of this file is fairly simple. Create a new MPQ archive, inside it, create a folder called FrameXML, which is located in a folder called Interface, and in it place the edited version of your Constants.lua file. Good luck.
  6. Luka

    (paid) guild housing

    You will definitely need to increase your budget for a system like this, $50 unfortunately won't cut it. Good luck nonetheless.
  7. Don't mind me, just testing out the new implementations!
  8. Or maybe this https://www.imdb.com/title/tt0266308/
  9. Definitely Survival/Hunger games in Minecraft.
  10. Re-watched 2001: A Space Odyssey (1968) for the 4th time. Contemplating on re-watching interstellar later tonight.
  11. Luka

    Better Item Reloading

    Here's my take on it boys! Goodnight.
  12. Luka

    Better Item Reloading

    You're double checking if it != items.end() and your string will always have an additional comma at the end of it resulting in a crash.
  13. Luka

    Better Item Reloading

    I'll modify the query to include a WHERE entry in thank you for the suggestion!
  14. Luka

    Better Item Reloading

    Thanks for the constructive criticism, however, you either misread, misinterpreted or misunderstood the code in the main post. The sample code you posted in that pastebin reloads the entire item_template through the method located in the ObjectMgr and updates the cache for the players entire inventory. The code provided in the main post, loads and updates cache for only a selected amount of entries specified in the command argument, resulting in faster load time and cleaner cache updating, as we are not needlessly updating entries which haven't been modified.

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