About This File
Noggit is a World of Warcraft map editor, based on an older version of WoWMapViewer. It allows you to edit the maptile files (called ADT files) with a set of tools using a 3D or a 2D view.
Noggit allows you to change the heightmap, paint textures, set impassible flags, paint AreaIDs and modify holes. You can also add, place, re-size, copy, paste, and delete models as you wish.
What's New in Version 3.1021
Fix: If you selected an model, copied to clipboard, deleted source (it it is last model on map of this type) and pasted it then. Noggit crashed.
Calculate camera height related to terrain height on map load.
Fix that texture swapper stayed visible if you changed the tool
Add new option to toggle model animation rendering. F11 and Menu option in View menu added for this. For easyer model selection like birds.
various memory leaks or potential crashes
Initial support for drawing tablets on Windows.* Crashes if you don't have a tablet installed.
Implemented Blizzard style wireframe.
fix: only set low_quality_texture_map bits once to avoid error in overwriting (missing clean) (the 4 layer bug)
Fix to prevent texture duplication on a chunk (swapping duplicated textures remove the duplicate).
Fix random hole bug when using the hole tool by checking is the cursor is not underground when adding a hole.
Set tile as changed when using "swap adt".
prevent m2/wmo selection when using a tool
Fix texture shift ingame
Alphamap loading / saving changes
Prevent crash when loading or drawing wmo. (for retroported WMOs)
Fix texture shift between noggit and wow client
Fix alphamap loading for uncompressed (204
Paste object at the cursor pos if nothing is selected
Vertex shading is now correctly implemented.
This should hopefully fix all model bugs when you save your files